Add macOS app bundle build
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#!/usr/bin/env bash
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set -euo pipefail
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APP_NAME="TonUinoNator"
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APP_DIR="dist/${APP_NAME}.app"
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CONTENTS_DIR="${APP_DIR}/Contents"
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MACOS_DIR="${CONTENTS_DIR}/MacOS"
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RESOURCES_DIR="${CONTENTS_DIR}/Resources"
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ICONSET_DIR="dist/AppIcon.iconset"
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swift build -c release
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rm -rf "${APP_DIR}" "${ICONSET_DIR}"
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mkdir -p "${MACOS_DIR}" "${RESOURCES_DIR}" "${ICONSET_DIR}"
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cp ".build/release/${APP_NAME}" "${MACOS_DIR}/${APP_NAME}"
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cp "Packaging/Info.plist" "${CONTENTS_DIR}/Info.plist"
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sips -z 16 16 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_16x16.png" >/dev/null
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sips -z 32 32 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_16x16@2x.png" >/dev/null
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sips -z 32 32 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_32x32.png" >/dev/null
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sips -z 64 64 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_32x32@2x.png" >/dev/null
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sips -z 128 128 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_128x128.png" >/dev/null
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sips -z 256 256 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_128x128@2x.png" >/dev/null
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sips -z 256 256 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_256x256.png" >/dev/null
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sips -z 512 512 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_256x256@2x.png" >/dev/null
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sips -z 512 512 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_512x512.png" >/dev/null
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sips -z 1024 1024 Assets/AppIcon.png --out "${ICONSET_DIR}/icon_512x512@2x.png" >/dev/null
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iconutil -c icns "${ICONSET_DIR}" -o "${RESOURCES_DIR}/AppIcon.icns"
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chmod +x "${MACOS_DIR}/${APP_NAME}"
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echo "Built ${APP_DIR}"
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